| 吉祥物公仔設計/點小圖看大圖 Mascot Design SOP/Click for larger image
Step1.
設計吉祥物公仔草圖,我們會針對客戶需求,設計多種款式選擇。 Design mascot sketches, we will design a variety of styles to meet customer needs. |
Step2.
當客戶選定其中一種款式後,我們會做多種配色,讓客戶選擇。 When the customer selects one of the styles, we will do a variety of color matching for the customer to choose. Vertical Divider
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Step3.
選定配色後,會依據想要的動作上色,讓客戶看到吉祥物的動作效果。 After the color matching is selected, it will be colored according to the desired action, so that the customer can see the action effect of the mascot. Vertical Divider
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Step4.
當一切確認沒問題後才會開始進行3D模型建置,2D設計要改是比較好改,但製作3D比較費時,修改設計曠日廢時,且浪費時間,因此2D設計有其必要性。 When all the problems are confirmed, the 3D model construction will start. The 2D design is better to change. However, it is more time-consuming to make 3D, and it is a waste of time when the design is modified. Therefore, 2D design has its necessity. Vertical Divider
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Step5.
模型確認沒問題後,才能拆UV畫貼圖,上完材質後,就很好看了。 After the model confirms that there is no problem, the UV painting map can be removed. After the material is finished, it is very good. Vertical Divider
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Step6.
有了材質後就可以架骨架,綁好骨架後,便可以做各式各的動作與動畫了。 With the material, you can frame the skeleton, and after you have tied the skeleton, you can do all kinds of movements and animations. Vertical Divider
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水牛公仔3D吉祥物/ 玻璃纖維公仔
3D角色製作流程/點小圖看大圖
3D character production SOP/Click for larger image
Step1.
建模通常都是從頭開始。 Modeling is usually started from scratch. |
Step2.
然後再製作身體,完成後才能拆解UV,之後到PhotoShop畫貼圖,這樣模型才能有上圖看到的外表。 And then make the body, complete the 3D model, to Unwrap model UV, then to PhotoShop, painted map, so that the model can have to see the appearance on the map. Vertical Divider
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Step3.
接下來便是上骨架,也就是為了要讓模型動起來,必須要有骨頭,而骨頭比需配合模型的大小去製作。 Next is the skeleton, in order to make the model move up, you must have bones, and bones than with the size of the model to be produced. Vertical Divider
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Step4.
上完骨架後,便是要和模型綁在一起,這個地方非常的耗時,其實模型的面數越多,要綁的頂點也就越多。 After the completion of the skeleton, is to be tied together with the model, this place is very time-consuming, in fact, the more the number of models face, spend more time. Vertical Divider
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Step5.
而綁骨架後還要檢查角色的各個關節處,看關節是否符合沒有呈現章魚樣(無關節)。 And tie the skeleton, but also check the various joints of the model to see whether the joint does not appear octopus-like (no joint) Vertical Divider
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Step6.
綁好骨架後,便可以做各式各的動作與動畫了。 Bind a skeleton, you can do all kinds of action and animation. Vertical Divider
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